Game image generation AI service project

The work centered on turning recent generative modeling advances into usable internal tools for real game art production. Rather than applying generic text-to-image workflows as-is, the project emphasized studio-specific generation, image-to-image controllability, and IP consistency for concept art generation, style transfer, and background variation.

A key part of the project was continuously tracking new deep learning methods and translating them into practical workflow improvements under production constraints. Over long-term deployment, this led not only to a useful internal system, but also to a clearer understanding of how modern generative models can support reliable, controllable visual content creation.